Showing posts with label Grade 6. Show all posts
Showing posts with label Grade 6. Show all posts

Monday, 16 February 2015

Grade 6: February 11 Caribou Contest

On February 11, students wrote the Caribou Math Contest for Grades 5-6. Students can use their assigned access code to sign in to the Caribou web page to check their results. (If the access code got lost, results will be available in class.)

This was the first time we had participated in this contest, and it was a learning experience for all. There are two more Caribou contests this school year, and we will take time each class to practise for the upcoming contests.

Grade 6: February 4, A Simple Touch or Avoid Game

This week, as a class, we worked through the creation of a simple Touch or Avoid game - the mouse had to get to the cake without being hit by the bats (or whatever other characters were chosen!). Students were introduced to some of the advanced control blocks in Scratch ("if touching?" block), and used the built in timer feature.

At the end of class, we had just enough time to see a MaKey MaKey in action. This neat little piece of technology allowed us to use a potato, banana and an apple to control a Scratch project I had provided that featured singing fruits and vegetables.

Monday, 26 January 2015

Grade 6: First Computer Science Lesson

In our first class, students will share their past computer programming experience, and we will discuss possible goals and projects for the term.

To introduce coding, students will start Course 2 at code.org.

The login screen for Course 2 can be found at: studio.code.org/sections/MDTJGA


Students with extensive computer programming experience may start directly on Course 3, which can be found at: studio.code.org/sections/OTHKTT

Installing Scratch 2.0 Offline

Students in the Grade 5/6 class are required to install the Scratch 2.0 Offline editor on their computers. For step-by-step instructions, please see http://scratch.mit.edu/scratch2download/.