On February 11, students wrote the Caribou Math Contest for Grades 5-6. Students can use their assigned access code to sign in to
the Caribou web page to check their results. (If the access code got
lost, results will be available in class.)
This was the
first time we had participated in this contest, and it was a learning
experience for all. There are two more Caribou contests this school
year, and we will take time each class to practise for the upcoming contests.
Showing posts with label Grade 6. Show all posts
Showing posts with label Grade 6. Show all posts
Monday, 16 February 2015
Grade 6: February 4, A Simple Touch or Avoid Game
This week, as a class, we worked through the creation of a simple Touch or Avoid game - the mouse had to get to the cake without being hit by the bats (or whatever other characters were chosen!). Students were introduced to some of the advanced control blocks in Scratch ("if touching?" block), and used the built in timer feature.
At the end of class, we had just enough time to see a MaKey MaKey in action. This neat little piece of technology allowed us to use a potato, banana and an apple to control a Scratch project I had provided that featured singing fruits and vegetables.
At the end of class, we had just enough time to see a MaKey MaKey in action. This neat little piece of technology allowed us to use a potato, banana and an apple to control a Scratch project I had provided that featured singing fruits and vegetables.
Monday, 26 January 2015
Grade 6: First Computer Science Lesson
In our first class, students will share their past computer programming experience, and we will discuss possible goals and projects for the term.
To introduce coding, students will start Course 2 at code.org.
The login screen for Course 2 can be found at: studio.code.org/sections/MDTJGA
Students with extensive computer programming experience may start directly on Course 3, which can be found at: studio.code.org/sections/OTHKTT
To introduce coding, students will start Course 2 at code.org.
The login screen for Course 2 can be found at: studio.code.org/sections/MDTJGA
Students with extensive computer programming experience may start directly on Course 3, which can be found at: studio.code.org/sections/OTHKTT
Installing Scratch 2.0 Offline
Students in the Grade 5/6 class are required to install the Scratch 2.0 Offline editor on their computers. For step-by-step instructions, please see http://scratch.mit.edu/scratch2download/.
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